Editing your image
Open your digital picture or image editing program. I am
using Jasc Paint Shop Pro version 8.
You may be using GIMP (the link is provided on the Easy Animation home page),
or you may be using Corel’s version of this program, or something else. The
procedure is the same, regardless. I will show you what I do using Jasc Paint
Shop Pro 8.
Open your digital picture editing program, and then use File-> Open to open up your scanned
file. Here, I am opening up a copy of my scanned spider bitmap file. This is
what it looks like:

I really
do not need all that extra white space around my spider, so I use the cropping
tool to crop the image so I just have the spider, without all the space. Your
software will have a crop feature. If you don’t know how to use it, check the
“help” feature on the program you are using. Save this new, cropped image with
a new file name.

Now, open Inkscape. We want to edit the default document that
it displays, so go to File->Document
properties.
Change the width and height of your document to 8.0 by 8.0 inches. That screen looks
like this:

On the “Snap” tab,
uncheck snap object to path. This is the third box shown on the page. This
makes our drawing easier to work with, for otherwise, Inkscape would try to
make some of our drawing decisions.

Now, to
make our document larger on the screen, go to View->Zoom to 1:1. You should now have this:

Choose File->Import-> and browse to the saved copy of
the cropped spider image, which in this case, mine is named “spider rough
small.bmp.
Resize
the image using the arrows on the sides and corners of the imported image until
the image fits inside the page you’ve created. You should have something that
looks like this:

We are going to create something called “layers” while doing this drawing project. You can think about the
layers we are creating as stacks of paper. Have you ever used tracing paper?
You put the tracing paper over your original drawing, creating a stack of 2
papers. The tracing paper was just as important to your artwork as the original
drawing.
Here, we are going to create a number of layers. Adding a new
layer is the same as adding a new piece of tracing paper. We are able to see
through the layer, if we wish to, but we can add parts of our drawing on only
that layer. If you are confused, this will become more clear as you begin to
work with layers. (I hope! :-)
To
create a layer above our spider pencil drawing layer, select Layer-> Add Layer. You will get the
screen shown below.
Name the
layer “Spider Body Outline.”

To see
the layers we have created, we can look at the layers palette. Show the layers
palette by selecting Layer->Layers.
This brings up our layers palette, and you can see we now have two layers. The
layer where we inserted the spider drawing is called “Layer 1.” In the layers palette, click on the little padlock for
Layer 1. This locks the layer, so we can’t delete or otherwise change this
layer. (See the screen below to see what the layers palette looks like.)
We want
to work on the layer, “Spider Body
Outline,” so select that layer in the palette. To show it is the active
layer, it should show as highlighted in blue. We now have a “stack” of two
layers. Our original drawing is underneath, and our new layer, called “Spider
Body Outline,” is like a piece of tracing paper we’ve laid over the top of it.

We are
going to draw in the spider body, and to do this, we are going to use the “Draw Bezier curves and straight lines”
tool, which is the funny looking pen right underneath the pencil tool. See
the image below:

Zoom in
until the spider fills the center of the screen. Using the straight line tool (That funny-looking pen tool mentioned above)
start going around the spider’s body, clicking (or putting your pen down) so
that your line matches the curve of the spider’s body. This may take some
practice. If you mess up, simply selected Edit->Undo,
or select the arrow at the top of the tools on the left side of the screen (the
one that is in line with the pencil icon, and the funny-looking pen tool you
are using). Select your “mistake” line by clicking on it with the arrow tool,
and then press the “delete key” on your computer. The line should disappear,
and you can select the funny-looking pen tool and start again. (Again, you can
practice doing this. If you don’t save your file, you can practice on this as
much as you like. It’s not as confusing as it sounds, trust me.)
Here is
what it looks like as you’re drawing:

It’s
hard to see here, but you see the little teeny green square near the top left
of the spider’s body? That’s where I started drawing. See the little tiny red
line, like a red whisker near the spider’s chin? That’s where my tool is
currently drawing. The tool itself looks like a pen tip when you’re drawing,
but for some reason, it refuses to show up in my screen captures.
Once you
complete the circle of the spider’s body, a dashed square should form around
the area you’ve drawn, like this:

This
means you have a complete “selection.”
This selection, the outline of the spider’s body, is something we can now
modify so we like how it looks.
First
thing we need to do it make the line visible, for right now, it is not. We do
this by changing the “stroke” characteristics. We change the stroke
characteristics by selecting the little paint
brush icon on the top of the screen, the one right next to the capital T. A
box opens up when we do this. Select the third tab, which says “stroke style.” Enter 0.050 for the width, and make sure the
pull down menu is set to “in.” Select the two middle styles for the “Join” and
“cap.” These are the line styles that are more rounded than the others. This
looks like this when we do it.

Click
the X at the top of this menu box, and you should see this:

Woo Hoo! Now we’re drawing with virtual ink!
We’re
going to move on to drawing another part of the spider, namely, the eyes. We
are going to add another piece of virtual tracing paper, or layer, because this
really makes it easy for us to change our spider later on.
Create a
new layer by going to Layer->Add
Layer. Call this one “Spider Eyes.”

Go to
your layers palette (if you don’t see it, go to Layer->Layers) and lock the “Spider Body Layer,” by
clicking on the little tiny padlock next to the name of that layer. Highlight
or select the Spider Eyes layer. This is the layer we’re going to work on now.

Zoom in
until you can easily see the spider eyes to work with them. Select the straight line tool (that funny looking pen
again) and start drawing around one of the spider’s eyes. When you complete the
circle, edit the stroke width just
like you did for the spider body. (Using the little paint brush icon next to
the capital T.) In this case, I set the line width to 0.030 in.

Now, you
see that I have a circle for one of the spider’s eyes. However, this is a bit
jagged, yes? Maybe I want to correct that. Rather than redraw it, I can select
the “Edit Path Nodes” tool, which is
on the left side of the screen, underneath the arrow tool, and above the little
magnifying glass tool, here:

Click on
this tool while the eye is still selected, and you will see a bunch of little square dots appear on
your black line around the eye. It looks like this:

These
gray dots are called “anchor points.”
These are the places that you touched your pen tool down onto your layer to
“anchor” the line. These points can be moved when you are using this “Edit path nodes” tool. Take the
sharp-looking arrow that shows on your screen (but refuses to show up in my
screen capture), and click on one of the dots, holding down your mouse button
while you drag the dot outward. As the arrow moves over one of the dots, the
dot turns red. This is the “active” dot or anchor, and if you click on it while
it’s red, this is the anchor you will be moving. See how you can move these
things?
I’ve
moved a couple of the anchors, and now my eye line looks like this:

While
this isn’t much of a change, I like it better. I now click anywhere outside of the
eye, and the dashed box disappears, indicating this selection is no longer
active. If you can’t get the dashed line to disappear (sometimes it’s
stubborn), then select the arrow tool
from the menu, the very top tool icon. Click anywhere on your screen, and the
dashed line should easily disappear.
Now, select the funny-looking pen tool and
begin drawing in the other eye. Follow the same steps, setting the stroke width
and making adjustments with the nodes, or anchors, until you are happy with the
results.
Here’s
how mine looks:

Nice, huh?
Now,
we’re going to draw the pupils of the
eye. Select the funny pen, and
draw the outline of the left eye in the same way you drew the outline of the
eye. When you select the stroke size, however, leave that box open once you’ve
selected the stroke width (set this to 0.010 in) and style. Select the “Fill” tab, the first tab on
this palette. Currently, this says “No fill.” Select the first colored
square, which says “flat color” when
you move your cursor over it. When you select it, you get a palette that looks
like this:

Close
this palette by clicking the X, and your eye should now look like this: (Note:
There are arrows on the corners of my dashed selection box, because I
deselected this part of the eye, and then reselected it using the arrow tool. You will be doing this
later as we work, so you should know what this looks like.)

Click
anywhere away from the eye with your cursor, and the dashed box should
disappear. Select your funny pen and start on the right eye, filling it in the
same way as you did the left.
Your
spider now looks like this:

You may
be wondering why we are creating an animated spider using a bunch of
complicated drawing tools on our computer, when we could just use a pencil and
paper. To make an animated movie using a pencil and paper involves creating
drawing after drawing, and then putting them all together into a movie. That
is, we would draw the spider on page 1 standing still. In drawing 2, we would
move one of his eyeballs, just a little. Drawing 3, we move it a little more.
Drawing 4, we move it more, and maybe move one of his legs, just a little. We
keep making new drawings with our pencil and paper, making small changes in
each one. When we’re done, we put all the drawings together, in order, and
hopefully we have an animated movie. But this means a lot of drawing, and a lot
of pages. Each time we want our spider to move, we need a new “frame” or
drawing. This can mean a WHOLE LOT of pages to draw.
Here, we
are going to save some drawing time by allowing the computer to help us make
our small changes. I’ll show you what I mean. Use the arrow tool (The top tool on the left, right above the magnifying
glass) and click on the eyeball in the left eye.
You’ll
see this: (Remember, I told you we see arrows on our selection boxes later on,
and here they are!)

Click on
this eyeball again with that same tool, and try dragging the eyeball in any
direction. Can you do it? Yes you can! Here, I’ve dragged the eyeball
completely outside of the eye.

If we
want the spider to move his eyeball, to maybe look up, or roll his eyes, this
is how we will do that, by making a change in our computer drawing by dragging
or moving something around. We do not have to redraw our spider every time.
Rather, we are free to move parts of our spider around any way we want. If we
aren’t happy with the way it looks, we can always move it back.
I’m
moving my eyeball back into place. Now we’ll move onto the drawing the legs.
Add a new layer, calling this one
“Spider Legs.”

Lock the “Spider Eyes” layer by
clicking on the tiny padlock.
Now,
select your funny pen, and draw in
the spider’s legs. Make sure you do each leg separately, without connecting one
to another. When you get to the end of the leg, right click your mouse to create your selection. (With the spider’s
body and the eyes, we completed a circle, which created our selection
automatically when we closed the circle.) Set the line stroke to 0.030.
Here are
three of the legs:

Here are
the rest. (Yes, I know that spiders have 8 legs, but that is too many legs for
me to manage in my drawing, so this spider gets 6. Why do you think that
cartoon characters all have 3 fingers and a thumb instead of 4 fingers and a
thumb? Fingers, toes, legs—the more you have, the harder it is to draw and
animate.)
Here are
all the legs:

Now, add a new layer, and title
this one “Spider Mouth.”
Lock the “Spider Leg’s” layer by clicking the little padlock, and select the “Spider
Mouth” layer by clicking or highlighting it.
Draw in
our spider’s mouth, using our funny pen. Set the stroke width to 0.030.
Our
spider now looks like this:

Since we have him drawn in Inkscape, we no longer need our original pencil
drawing to show in this image. So look at your “Layers” palette. (Layer->Layers) See the padlock that
we’ve been clicking next to each layer? To
the left of the tiny padlock is a teeny weeny image of an eyeball. All the
eyeballs for our layers are open. Find the eyeball next to our layer marked “Layer 1,” and click on it. When you
click on it, the eyeball closes. This means our layer is now invisible. Here is
how our screen now looks:

If I
click the eyeball next to the “Spider Body” layer, that layer disappears, and our
spider looks like this:

Make
this layer visible again by clicking on the eyeball. Leave Layer 1 invisible
for now.
Zoom out so you can see the edges of our
document box. (The 8 by 8 inch box we created at the beginning of this.)
Our
screen now looks like this:

Now, we
begin to animate.
First, let’s save our file. Select File->Save as-> and give this file a name. The file extension
will be .svg, which means it is an Inkscape file. I called my file “spider1.svg,” since this is the first
image I’ve created.
Now, to
animate our little beastie, we need to start moving him. I’m going to have him
first look left, then right. To do this, I’m going to have to edit items on the
“Spider Eyes” layer. Go to your
layers palette, Layer->Layers,
and click OPEN the tiny padlock next
this layer. Opening the padlock means this layer can be edited. Those
“locked” layers cannot be changed at present, which means we can’t move
something we don’t want to by mistake.
Let’s
first move the eyeballs to the left, about half way across the eye. Here’s how
that looks:
(Zoom
in, if you need to, zoom back out to see how the movement looks.)

Save this file as “spider2.svg.”
Move the
eyes all the way to the left.

Save this as
“spider3.svg.” (We are going to do a lot of saving of files, so get used to
that now.)
Move the spider’s eyes back to the center.

Save this as “spider4.svg.”
Move the
eyes part way to the right.
Save this file as “spider5.svg.”
Move the
eyes all the way to the right.
Here is
how he now looks:

Save this one as spider6.svg.
Now, our
spider is going to look up. Start moving his eyeballs round the inside of his
eyes.

Save this one as spider7.svg.
Move his
eyeballs to the very top of his eyes.

Save this one as spider8.svg.
Now, we
are going to move to a different layer. We are going to modify the spider’s mouth, for while looking up,
our spider has seen something shocking. Let’s lock the eyes layer by clicking the little padlock, and unlock the mouth layer.
Select
the “Edit path nodes” tool, the one
right under the arrow tool and above the magnifying glass, and click it on the
mouth. The square anchor dots appear again. We are going to move some of these
to make our spider’s expression change.
First, pull the corners of his
mouth down by dragging the anchor points at each end down. Remember, don’t move anything
too much, and don’t move anything in the middle of the mouth.
Here is
how mine now looks:

Save this file as spider9.svg.
Flatten
the spider’s mouth out a bit more. This time, you can move a few anchors in the
middle, but remember, not too much!
Here is
what mine looks like:

Save this one as spider10.svg.
Now,
click on the funny pen again, and draw a tiny oval shape in the center of the
spider’s mouth. Make the stroke width 0.010, and fill this in with black, like
we did the eyeballs.
Here is
how mine looks now:

Save this one as spider11.svg.
I am
going to use the “Edit path nodes” tool
to drag the anchors on the mouth oval to make it bigger, and I’m going to use this
same tool to make the line from the original smile smaller. Like this:

Save this one as spider12.svg.
Here’s
more mouth movement:

Save this one as spider13.svg.
Here
another edit:

Save this one as spider14.svg.
Now, I’m
going to edit the spider’s mouth one last time, and I’m also going to add a new
layer called “Spider Eyebrows.” I’m
going to draw some surprised looking eyebrows on this layer so our spider looks
even more shocked. Set the stroke width
for the eyebrows to 0.030.
Here is
what that looks like:

Save this one as spider15.svg.
Now, we
are ready to move our drawing into our animation software. But before we do, we
need to export each and every one of our 15 files as a bitmap file. (This is
the tedious part, I know, but we have to do it.)
Open spider1.svg. Once it’s open, select File-> Export Bitmap.
A rather
complicated box will open up. Here, simple select the “Page” button to export the entire page. This will look like this:

Click “Export” in the lower right corner of
this box. If you check your folder on your computer, you should now see a file
named “spider1.png.” This is a
bitmap file, and one we can use in our animation software.
Close out of spider1.svg
(File->Close),
and if it asks you if you want to close without saving, you can say “yes,”
unless you made a change, and open spider2.svg.
Export it as well. Do this for all 15 files. Note: You can open the files and
export them, one right after another, without closing any of them out, and then
close out the program when you’re done. Any way you prefer is fine.
You should now have 15 files
with .png extension. Move these files into a new folder called “Spider Bitmaps.” Then we’re ready to start using Jasc’s Animation Shop to have some
animation fun.
Click
the BACK button on your browser to go back to the tutorial, or close the
window, if a new window opened up.
_____________________________________________________________________________________________________________________________________________
Content
created by Annette Griessman, and may not be used without permission.
Last
modified on November 9, 2007.